A burly, dark-skinned guy in green with a targeting thing over his eye, Countdown is just another minion.
All will decrease by 2 every successive round the same move is done. The third time they tru the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. Weakness (Predictability)- Countdown cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). Missile Shot +6 (+6 Ranged Damage, DC 21)ĭodge +8 (DC 18), Parry +9 (DC 19), Toughness +4 (+5 D.Roll), Fortitude +6, Will +4 AE: "Rocket Dive" Strength-Damage +2 (Inaccurate) Linked to Flight 2 (5).AE: "Knucklespin Twistkick" Strength-Damage +2 (Feats: Reach) (Inaccurate) (2).AE: "Jet Flare" Damage 4 (Feats: +1 to Hit Jumping Opponents) (Inaccurate) (5).AE: "Laser Bolt" Blast 4 (Reduced Defenses 2) (4)."Missile Shot" Blast 6 (Reduced Defenses 2, Inaccurate -1, Diminished Range -1) (6).
Double Dragon Fighting Style: Accurate Attack (Light Attack), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip (Throw), Withstand Damage (Block)